vendor/OpenMontage/.agents/skills/hyperframes-animation/blueprints/kinetic-type-beats.md
Workspace snapshot · 09/04 14:52
kinetic-type-beats — Kinetic-Type Beats
intent: A flat, centered, bold-type shot where the motion IS the word/phrase changing — the line either swaps tokens in place by hard cut, or builds a statement across full-screen beats (each with its own move) that lands a spring-pop payoff.
roles served
- Hook (from
hook-kinetic-type-flash): when one stationary line lands a punchy rhetorical question or "you keep doing X" callout and the in-place token swap itself is the joke. - Hook (from
hook-kinetic-type-escalation): when ONE statement should escalate across distinct full-screen beats (each a different move) and punctuate on a spring-pop payoff element — a rising-intensity / "transform X into Y" opener. - Problem (from
problem-kinetic-type-beats): when the script is 3–5 short pain statements (or a "what-if?" framing) that should each land alone, on a bare canvas, before the next replaces it — no product visible yet. - Product_Intro (from
product-intro-kinetic-type-namedrop): when the hook IS the words — hard-cut through "Introducing…" / tagline / value beats and resolve on the brand name or logo. - Benefits (from
benefits-kinetic-type): when "what you get" is a rapid-fire staccato montage — 8–12 short value phrases, each flashing and clearing before the next at high tempo. - CTA (from
cta-kinetic-type): when the sign-off is a punchy closing line (or a short stack of value lines) that snaps/fades in beat-by-beat and lands on the brand lockup or URL — no spatial set, no clicked button. - Brand_Outro (from
brand-outro-kinetic-type-resolve): when the close is a rapid center-channel barrage of single-word verbs asserting breadth, resolving on the brand's one defining word (motion-is-the-message, no logo lockup).
duration: 3.4–12s (Benefits fastest ~3.5–4s at 8–12 sub-0.5s beats; Brand_Outro ~3.6s; Problem longest 7–12s; CTA spans 3.6–11.7s with beat count)
shot structure (flat, fixed center anchor; bold sans-serif text on a solid [bg color]; type/tokens are the only subject; camera locked unless a modifier is noted; two folded sub-shapes — (A) fixed-line token swap and (B) multi-beat statement build)
-
Scene 1 (0.0–~1.0s) — first beat lands. Solid
[bg color]field. Bold[type color]text arrives dead-center via ONE entrance: type-on character-by-character with a trailing blinking caret, OR a hard-cut FLASH-in (no fade/slide), OR a per-word staggered fade/blur, OR an oversized word that smoothly SCALES DOWN to a small centered word. An optional[accent color]move plays on the key word(s): a left→right drawn underline / strike-through, a small particle/dot burst from behind the text, or a[accent color]selection-box framing the word.- Variant — Hook (flash): just the fixed
[hook line](or its first word) parks at center; no escalation move. - Variant — Hook (escalation):
[beat 1 text]arrives big and scale-downs to centered, OR sits over a glowing[motif]with a slow camera push-in (see camera modifier); ends on a hard cut. - Variant — Problem: centered
[pain line 1]reveals in chunks across one or two lines with its[accent]underline / particle burst. - Variant — Product_Intro: bold
[hook word, e.g. "Introducing"]enters with a typographic accent (split-and-slide apart, drawn underline, or[accent]selection-box). - Variant — Brand_Outro: optional single-frame flash of
[product UI / hero asset]precedes the verb channel, then[verb 1]hard-cuts in centered.
- Variant — Hook (flash): just the fixed
-
Scene 2..N — beats replace each other in place (the engine). The center anchor advances one beat at a time; nothing from the prior beat lingers. Choose the swap mechanism by sub-shape:
- Sub-shape A (fixed-line token swap): the line stays fixed and only the variable slot changes by an instant hard CUT (no roll/scroll/blur) —
[token A]→[token B]→[token C]— OR the final word(s) backspace out and a new word retypes ([word A]→[word B]). The rest of the line holds. - Sub-shape B (multi-beat statement build): each full-screen beat hard-cuts to a NEW background/line, and each gets its own distinct entrance/exit MOVE — springy scale-in/scale-out overshoot, 3D letter-tumble (glyphs scatter into a rotating depth cloud, then reassemble into the next phrase), motion-blur fly-in that resolves sharp at center, prior text accelerates/zooms past the camera while fading, letter-spacing collapse, or a bottom-up masked slide. Background may hard-flip
[bg A]↔[bg B]on selected beats with[type color]inverting to stay legible. - Variant — Hook (escalation): beat 2
[beat 2 text](more emphatic) snaps in; beat 3[beat 3 text](climax) holds, then a transition-out move on the type itself — a Z-dolly forward THROUGH an oversized glyph, OR a per-word karaoke highlight sweep lighting words left→right. - Variant — Problem: each
[pain line k]enters by chunk-reveal or motion-blur fly-in as the prior blurs/zooms off; an optional[accent color]interstitial word ("[what-if hook]") scales up from center, holds, then zooms past the camera and fades. - Variant — Product_Intro: each
[tagline phrase]is a hard-cut/push-through inverted-text beat with its own one-shot accent (strike-through, slider/toggle shapes sliding in, or a bg-invert cycle white→[accent]→black flipping fg/bg). - Variant — Benefits: high tempo (~0.4s/beat) — each
[benefit phrase]pops via springy scale-in/out or 3D letter-tumble; multiple bg light↔dark flips across the run with text-color invert. - Variant — CTA: each
[value line]→[value line]→[CTA verb line]clears by hard cut / zoom-blur cut through near-black / fade-out, then the next pops/fades/slides in. Optional[accent motif]draws on behind (rising line-graph trim-path, thin wireframe guides, gutter geometry tiles). - Variant — Brand_Outro: a centered single
[verb / keyword]HARD-CUTS to the next at a steady ~0.2s cadence (no fade/scale) over a continuous moving field (see camera modifier).
- Sub-shape A (fixed-line token swap): the line stays fixed and only the variable slot changes by an instant hard CUT (no roll/scroll/blur) —
-
Scene N (final beat → end) — resolve and HOLD. The last beat lands and holds to the end (settle only, no further scale-out). Resolution diverges by role:
- Variant — Hook (flash): last token swap lands and holds; optional tiny punctuation/emphasis snap (
?→?!, or fill snaps to[accent color]). - Variant — Hook (escalation): resolve on
[payoff bg]— a[payoff element](colored square / heart-eyes reaction emoji) SPRING-POPS in center; small[accent motes]drift outward; subtle settle. - Variant — Problem: final
[pain line]reveals (left→right swipe with leading-edge blur, OR letters explode radially then the resolving line fades up); holds the pain on screen. - Variant — Product_Intro: resolve on the brand —
[logo mark]/[wordmark]pops in centered (optional sting: liquid/ink splash, blob backing), OR the final value word holds inside an expanding-iris[accent]circle that scales to fill frame and hard-cuts the closing word through it. - Variant — Benefits: the last
[benefit phrase]arrives (optionally on the inverted bg) and SETTLES — does not scale/tumble back out. - Variant — CTA: land on the lockup —
[logo mark]SCALES UP small→full and holds, OR a[logo]/[url]builds segment-by-segment beside its icon. End-card holds dead static. - Variant — Brand_Outro: hard cut to the
[resolve word / brand keyword](longest, still centered); HOLDS ~0.5s while the background field keeps moving.
- Variant — Hook (flash): last token swap lands and holds; optional tiny punctuation/emphasis snap (
motion vocabulary: hard-cut / flash word swaps; in-place token cycle (instant cut, no roll/scroll/blur); type-on with trailing blinking caret; backspace-and-retype; per-word staggered fade/blur reveal; big→small scale-down; springy scale-in/scale-out overshoot; 3D letter-tumble scatter-and-reassemble; motion-blur fly-in / blur-off; prior text zoom-through-camera; letter-spacing collapse; bottom-up masked slide; drawn-on [accent] underline / strike-through; particle/dot burst from text; [accent] selection-box frame; bg-invert hard-flip with text-color invert; karaoke per-word highlight sweep; radial letter-explode; expanding-iris circle wipe-to-next; final spring-pop payoff element (square / emoji / logo mark); drifting [accent] motes / ambient shapes; segment-by-segment URL/wordmark build; final-token punctuation snap; settle-and-hold.
rule mapping
- hard-cut / flash word swaps, in-place token cycle, whole-line state swaps at time thresholds →
discrete-text-sequence - type-on character-by-character + blinking trailing caret →
discrete-text-sequence(text/typing state progression) +context-sensitive-cursor(caret blink/color-switch) - backspace-and-retype final word(s) →
discrete-text-sequence(typos/holds/backspace is explicitly in-scope) - one short distinct phrase per beat / script-driven phrase windows / word-by-word tagline assembly →
dynamic-content-sequencing - percussive per-beat phrase entrances on a shared beat array (distinct entrance per phrase, steady cadence) →
kinetic-beat-slam(best fit for the multi-beat statement-build engine and the ~0.2s Brand_Outro verb march) - per-word staggered fade/blur reveal →
kinetic-beat-slam(per-phrase/per-word distinct entrances); the soft-focus blur component →depth-of-field-blur(selective-focus blur on the off-focus words) - big→small scale-down on a word; springy scale-in/scale-out overshoot →
spring-pop-entrance(spring pop/settle) backed bygsap-effectsfor the plain scale tween - 3D letter-tumble scatter-into-depth-cloud then reassemble →
depth-scatter-assemble(glyphs scatter into a 3D depth cloud and reassemble into the next phrase; combine w/3d-text-depth-layersfor the extruded read, orhacker-flip-3dfor an in-place per-char flip flavor) - karaoke per-word highlight sweep synced across words →
asr-keyword-glow(keyword glow+scale on a synced rail) ORcss-marker-patterns(highlight sweep) — choose ASR-driven vs. static-timeline sweep - drawn-on
[accent]underline / strike-through / loop / scribble under key word →css-marker-patterns(highlight sweep / circle / burst / scribble / sketchout) - particle/dot burst from behind text →
css-marker-patterns(burst) backed bygsap-effects [accent]selection-box frame around a word →css-marker-patterns(circle/box marker) +gsap-effects- bg-invert hard-flip (light↔dark / white→accent→black) with text-color invert →
discrete-text-sequence(whole-text/state swap covers the synchronized fg/bg state change) - letter-spacing collapse; bottom-up masked slide →
gsap-effects(tween letter-spacing / masked translate) + techniques: per-word kinetic typography / clip-path reveal - expanding-iris circle wipe that morphs the current word into the next at the same center →
scale-swap-transition(morph two elements at same center) - final spring-pop payoff element (colored square / reaction emoji / logo mark) →
spring-pop-entrance(orphysics-press-reactionfor a weightier pop) - drifting
[accent]motes / ambient shapes / soft drifting gradient field beneath the type →sine-wave-loop(idle drift loop) - segment-by-segment URL / wordmark build beside its icon →
discrete-text-sequence(segment-by-segment state reveal) ordynamic-content-sequencing - final-token punctuation / emphasis snap (
?→?!, fill→accent) →discrete-text-sequence - settle-and-hold final frame →
spring-pop-entrance(settle phase) / static hold (no rule needed) - motion-blur fly-in / blur-off / zoom-through-camera streak on type →
motion-blur-streak(directional velocity blur on a fast fly-in / zoom-through; the heavy motion-blur smear resolves sharp at center) - radial letter-explode (glyphs explode outward radially then resolve) →
depth-scatter-assemble(radial per-letter explode-and-resolve is in scope alongside the depth-cloud scatter) - 3D letter-tumble depth-cloud scatter-and-reassemble →
depth-scatter-assemble(free tumbling depth-cloud that flies out and snaps back into the next phrase)
camera modifier (optional, layered over the flat shot; most variants are camera-locked)
- Slow continuous global zoom-in / uniform push-in running underneath the whole sequence (Problem, Brand_Outro) →
multi-phase-camera(push phase) — gives parallax between the fixed type and a moving background field. - Camera dolly/zoom forward THROUGH an oversized glyph along Z as a beat transition-out (Hook escalation, Product_Intro push-through) →
coordinate-target-zoom(target the glyph center) ormulti-phase-camera(push). - Slow push-in on Scene 1 over a glowing
[motif](Hook escalation) →multi-phase-camera(push) orcoordinate-target-zoom. - Note: the in-place token swap (sub-shape A) and most Benefits/Hook-flash/CTA variants are fully camera-static — the swap is the only motion.